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Celestial Emissary was used in what people call tempo Mage decks, where it’s very aggressive. When you mention something like Celestial Emissary, that card is pretty successful in a bunch of decks, but Blast Wave pushes it in a different direction. We can continue to give those different decks more tools to play. How can we give some decks that might not be the most powerful decks - how can we give those a bit of a bump? If you enjoy playing a certain type of deck, here’s some things we intended to be more powerful than they ended up being. We make cards and we look at the things we’ve made previously. Maybe you’re not the kind of person that wants to build entirely new decks every set. Maybe you have a deck that you really enjoy playing and you’re looking for tools to add to that deck. It’s really great when a new expansion launches, that the completely new decks see play, but something we also try to accomplish is look at the cards we made in previous sets. If you use Celestial Entity and its +2 Spell Damage to get this up to four damage, and then it clears the Emissary itself, that’s a huge amount of spell damage as well as a big board clear.Īyala: Something we think about a lot when we’re doing any of these card types is, not only do we want to make new archetypes, like you were talking about - a lot of the Hero Power stuff that we’re doing with things like Jan’alai. Then the choice between dealing two and dealing three or four or five - it makes for different choices. Overkill is an ability that scales really well with Spell Damage. Was this an intentional decision?īreeden: Yeah. Blast Wave synergizes more with some of the Spell Damage stuff we saw in the last expansion. GamesBeat: Most of the expansions new Mage cards play with the Hero Power. If you’re losing to a class that swarms the board all the time, maybe Mage is something you can pick in order to alleviate that problem.
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That’s one of the things that makes Mages feel different. When you run into a Mage, you know this is probably going to be a class that has a bunch of tools to do board clears. We’ll continue to do stuff in the future. We have Flamestrike and Blizzard in the classic and basic sets, and then we also have stuff like Meteor that’s fairly powerful. But I think in the future, we’ll just continue to give Mages a bunch of ways to AoE. It’s something they already include in a lot of their decks, so it synergizes really well with those. Mage has a bunch of ways to give themselves Spell Damage. If you do more damage than is required to kill a minion, you get a bonus. Continuing to make cards that allow them to do a bunch of board clears in a lot of different ways and use the tools they already have - we have Overkill here, so obviously - Overkill is one of the new mechanics we have in the set. It’s in the repertoire of stuff they have, their class identity. I think it’s more than just board clear, because that’s not really the intent you use this for unless it’s for a small board.ĭean Ayala: Board clears and AoE are things Mage is supposed to be good at.
OVERKILL HEARTHSTONE FULL
If you’re using it purely for a board clear, you’re not going to get full value out of it, unless you’re doing the Overkill bonus to get a bunch of extra spells out of it. Dealing two damage to all minions is not that much damage. Liv Breeden: This one’s really interesting because the back end is so interesting. How do you go about designing a new board clear for the class? They have one of the most iconic board clears in the game with Flamestrike. GamesBeat: We’ve seen Mage have a lot of board clears before. We talked with Liv Breeden, who worked on Blast Wave’s initial design, and Dean Ayala, who created the card’s final design, about the spell’s creation and potential. If you need a clearer picture of how Blast Wave works, you can watch the card in action in the video below. MetaBeat will bring together thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 4 in San Francisco, CA.